Search found 16 matches

by incrediclint
Wed Nov 30, 2011 5:27 pm
Forum: General Forum
Topic: Xbox port
Replies: 22
Views: 58326

Re: Xbox port

The multi-task mode seems to just remove the VDL line generation from the _3do_InternalFrame_. in particular i've found this bit: if(_qrz_QueueVDL()) { line=_qrz_VDCurrLine(); _clio_UpdateVCNT(line, _qrz_VDHalfFrame()); // When using multi-task, scipframe will be true, otherwise its false. // _vdl_D...
by incrediclint
Wed Nov 30, 2011 4:48 pm
Forum: General Forum
Topic: DirectX use in 4DO
Replies: 4
Views: 15032

Re: DirectX use in 4DO

HEL performance is pretty horrid, but it might not actually be too bad since the GPU isn't really being stressed that much anyway. With the GPU only rendering a single poly with a single texture, the HEL might be fine. I'm not sure how it would perform compared to GDI but I can't imagine it'd be wor...
by incrediclint
Tue Nov 29, 2011 2:32 pm
Forum: General Forum
Topic: Xbox port
Replies: 22
Views: 58326

Re: Xbox port

I can get it to spit out higher FPS by overclocking the ARM core, but that only affects the ARM core, not the VDLP/DSP. It'll show higher FPS but the games/core don't actually run any faster. I saw that the ARM core was de-coupled from the rest of the system back when they implemented the multi-task...
by incrediclint
Tue Nov 29, 2011 12:37 am
Forum: General Forum
Topic: Xbox port
Replies: 22
Views: 58326

Re: Xbox port

I've been playing with your old HLE 4do code and started with the first SWI that I saw called when loading a game which was FindItem. I've found enough information to know what the function should do and how to deal with it's parameters, but extracting those paramaters yields unexpected results. I k...
by incrediclint
Sun Nov 27, 2011 11:40 pm
Forum: General Forum
Topic: Stuttering Audio
Replies: 6
Views: 19425

Re: Stuttering Audio

Happens on my PC too. The other freedo core emu 3doPlay doesn't have that issue, but that one isn't really open source either. (only has the freedocore source available, nothing else.)

Not a fan of c# though, so I'd point my finger at that. :o
by incrediclint
Tue Nov 22, 2011 5:12 am
Forum: General Forum
Topic: DirectX use in 4DO
Replies: 4
Views: 15032

Re: DirectX use in 4DO

BTW, SwapFrameEvent is the same as FrameTrigger, but for non multi-task mode. Just gives an easy way to use multiple buffers. (Double/Triple buffering). It gets triggered for the same reason FrameTrigger does.. so you know when the frame is done in non multi-task. Doesn't help performance wise on th...
by incrediclint
Tue Nov 22, 2011 3:16 am
Forum: General Forum
Topic: Xbox port
Replies: 22
Views: 58326

Re: Xbox port

Updates on my port of 4DO/Freedo to xbox: Added UI to load iso's from HDD. Loading games from the DVD drive works. (tested with cd-r's, nothing else) So everything is basically working and needs refinement. The speed is still not acceptable and I don't think there is any more speed to be gained outs...
by incrediclint
Thu Nov 17, 2011 4:30 pm
Forum: General Forum
Topic: Xbox port
Replies: 22
Views: 58326

Re: Xbox port

Got a lot done today. :) Input is working and loading game ISO's works. Tested Real Pinball and Trip'd, both running at 10-15 fps. No sound yet. No UI yet. Still lots of room for optimization. I actually played Trip'd for while. Need to test some more demanding games still. Problem was with the way ...
by incrediclint
Wed Nov 16, 2011 9:44 pm
Forum: General Forum
Topic: 4DO doesn't start (error log inside)
Replies: 4
Views: 15208

Re: 4DO doesn't start (error log inside)

Great :)
by incrediclint
Wed Nov 16, 2011 2:15 pm
Forum: General Forum
Topic: 4DO doesn't start (error log inside)
Replies: 4
Views: 15208

Re: 4DO doesn't start (error log inside)

Did you install slimDX? That's what it looks like the problem is to me.

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