Search found 16 matches
- Wed Nov 30, 2011 5:27 pm
- Forum: General Forum
- Topic: Xbox port
- Replies: 22
- Views: 58326
Re: Xbox port
The multi-task mode seems to just remove the VDL line generation from the _3do_InternalFrame_. in particular i've found this bit: if(_qrz_QueueVDL()) { line=_qrz_VDCurrLine(); _clio_UpdateVCNT(line, _qrz_VDHalfFrame()); // When using multi-task, scipframe will be true, otherwise its false. // _vdl_D...
- Wed Nov 30, 2011 4:48 pm
- Forum: General Forum
- Topic: DirectX use in 4DO
- Replies: 4
- Views: 15032
Re: DirectX use in 4DO
HEL performance is pretty horrid, but it might not actually be too bad since the GPU isn't really being stressed that much anyway. With the GPU only rendering a single poly with a single texture, the HEL might be fine. I'm not sure how it would perform compared to GDI but I can't imagine it'd be wor...
- Tue Nov 29, 2011 2:32 pm
- Forum: General Forum
- Topic: Xbox port
- Replies: 22
- Views: 58326
Re: Xbox port
I can get it to spit out higher FPS by overclocking the ARM core, but that only affects the ARM core, not the VDLP/DSP. It'll show higher FPS but the games/core don't actually run any faster. I saw that the ARM core was de-coupled from the rest of the system back when they implemented the multi-task...
- Tue Nov 29, 2011 12:37 am
- Forum: General Forum
- Topic: Xbox port
- Replies: 22
- Views: 58326
Re: Xbox port
I've been playing with your old HLE 4do code and started with the first SWI that I saw called when loading a game which was FindItem. I've found enough information to know what the function should do and how to deal with it's parameters, but extracting those paramaters yields unexpected results. I k...
- Sun Nov 27, 2011 11:40 pm
- Forum: General Forum
- Topic: Stuttering Audio
- Replies: 6
- Views: 19425
Re: Stuttering Audio
Happens on my PC too. The other freedo core emu 3doPlay doesn't have that issue, but that one isn't really open source either. (only has the freedocore source available, nothing else.)
Not a fan of c# though, so I'd point my finger at that.
Not a fan of c# though, so I'd point my finger at that.
- Tue Nov 22, 2011 5:12 am
- Forum: General Forum
- Topic: DirectX use in 4DO
- Replies: 4
- Views: 15032
Re: DirectX use in 4DO
BTW, SwapFrameEvent is the same as FrameTrigger, but for non multi-task mode. Just gives an easy way to use multiple buffers. (Double/Triple buffering). It gets triggered for the same reason FrameTrigger does.. so you know when the frame is done in non multi-task. Doesn't help performance wise on th...
- Tue Nov 22, 2011 3:16 am
- Forum: General Forum
- Topic: Xbox port
- Replies: 22
- Views: 58326
Re: Xbox port
Updates on my port of 4DO/Freedo to xbox: Added UI to load iso's from HDD. Loading games from the DVD drive works. (tested with cd-r's, nothing else) So everything is basically working and needs refinement. The speed is still not acceptable and I don't think there is any more speed to be gained outs...
- Thu Nov 17, 2011 4:30 pm
- Forum: General Forum
- Topic: Xbox port
- Replies: 22
- Views: 58326
Re: Xbox port
Got a lot done today. :) Input is working and loading game ISO's works. Tested Real Pinball and Trip'd, both running at 10-15 fps. No sound yet. No UI yet. Still lots of room for optimization. I actually played Trip'd for while. Need to test some more demanding games still. Problem was with the way ...
- Wed Nov 16, 2011 9:44 pm
- Forum: General Forum
- Topic: 4DO doesn't start (error log inside)
- Replies: 4
- Views: 15208
- Wed Nov 16, 2011 2:15 pm
- Forum: General Forum
- Topic: 4DO doesn't start (error log inside)
- Replies: 4
- Views: 15208
Re: 4DO doesn't start (error log inside)
Did you install slimDX? That's what it looks like the problem is to me.