Search found 119 matches

by Johnny
Mon Sep 17, 2012 6:08 am
Forum: General Forum
Topic: Internal vs External/Output Resolution
Replies: 3
Views: 8689

Re: Internal vs External/Output Resolution

The 640x480 resolution you refer to is sometimes called "interpolation". One of the versions of FreeDO had this option. I can't say for certain if it works right. But, right now 4DO ignores the "interpolation" data. So, at the moment we're missing out on that detail for games tha...
by Johnny
Mon Sep 17, 2012 5:59 am
Forum: General Forum
Topic: Johnny Baazokatone problem on 4DO
Replies: 3
Views: 9689

Re: Johnny Baazokatone problem on 4DO

Just confirming that I had this problem too. I didn't find a workaround.
by Johnny
Sun Sep 16, 2012 12:34 am
Forum: Beta Versions
Topic: 1.3.1.1 Beta - Core updates
Replies: 88
Views: 196145

Re: 1.3.1.1 Beta - Core updates

Well I've come back for a bit and I was about to upload a copy with the SF2 fix (from revision 4) included, but it sounds like Viktor has changes for lost eden, so there will probably be a another revision soon. Sorry! :) Viktor was able to recreate the fix from revision 4 so at least that fix is sa...
by Johnny
Fri Aug 31, 2012 2:43 am
Forum: Beta Versions
Topic: 1.3.1.1 Beta - Core updates
Replies: 88
Views: 196145

Re: 1.3.1.1 Beta - Core updates

FYI it would seem we misplaced the core code changes for Revision 4, which introduced changes that make the SF2 intro matched correctly. So, I'm unsure of when this beta will get released, but I'd prefer that we hold off until we get this resolved.
by Johnny
Thu Aug 16, 2012 7:21 pm
Forum: Beta Versions
Topic: 1.3.1.1 Beta - Core updates
Replies: 88
Views: 196145

Re: 1.3.1.1 Beta - Core updates

BryWI wrote:Johnny, I believe you are missing the all of the changes from revision 4. Revision 5 doesn't have the perfectly timed Super Street Fighter II intro, as you have already stated. I am just confirming this.


Okay, thanks for confirming. I'll work with Viktor to figure out out what's missing.
by Johnny
Wed Aug 08, 2012 6:05 am
Forum: Beta Versions
Topic: 1.3.1.1 Beta - Core updates
Replies: 88
Views: 196145

Re: 1.3.1.1 Beta - Core updates

FMV sync should default to off. It locks the FPS to a fairly exact number that might not be correct behavior in all games. At least thats just my opinion. It really should only be used to fix games where FMV playback has oddities in sound (stuttering/repeating) or video. There are only 2 games that...
by Johnny
Sun Aug 05, 2012 4:46 am
Forum: General Forum
Topic: PLEASE HELP all I get is rolling lines for roms & bios
Replies: 32
Views: 56563

Re: PLEASE HELP all I get is rolling lines for roms & bios

Definitely an odd problem. I've no answers as of yet. Could you try older versions (such as 1.3.0.1?) That would be before the "filters" were added, and may help narrow down the problem. If this is a programming bug it would be feasible that it was made in 1.3.1.0 since there were changes ...
by Johnny
Sun Aug 05, 2012 4:31 am
Forum: Beta Versions
Topic: 1.3.1.1 Beta - Core updates
Replies: 88
Views: 196145

Re: 1.3.1.1 Beta - Core updates

Well the summer has usurped my attention, but I am prepared to tidy up these beta changes for a release. I have compiled the changes and moved the "FMV Sync" option under the "options" menu (this is sufficiently out of the way, in my opinion). I am a little worried that I do not ...
by Johnny
Wed Jun 13, 2012 5:52 am
Forum: General Forum
Topic: Porting FreeDO to OS X
Replies: 5
Views: 12290

Re: Porting FreeDO to OS X

PBUSLength can be the same every time. I don't recall the specifics, though. JohnnyInputPlugin.cs from 4DO would point you in the right direction.
by Johnny
Wed Jun 13, 2012 12:11 am
Forum: General Forum
Topic: Porting FreeDO to OS X
Replies: 5
Views: 12290

Re: Porting FreeDO to OS X

Cool! If you've got that structure, getting that to a regular bitmap will be a piece of cake. Check out Get_Frame_Bitmap in frame.cpp within 4DO's version of the FreeDO core. The "clut"s are color lookup tables per line. Additionally, sometimes images will use the highest, 16th bit to use ...

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