Search found 119 matches
- Sat Jun 02, 2012 4:02 pm
- Forum: Beta Versions
- Topic: 1.3.0.1 beta - HQX Filter Test
- Replies: 17
- Views: 52921
Re: 1.3.0.1 beta - HQX Filter Test
Would someone be willing to do a once-over check on the version I just uploaded to the first post (1.3.1.0)? This is a release candidate although it is missing the remaining language translations. Basically it has the same core features as the HQX builds, but now fully integrated with the UI and wit...
- Fri Jun 01, 2012 2:29 am
- Forum: Beta Versions
- Topic: 1.3.0.1 beta - HQX Filter Test
- Replies: 17
- Views: 52921
Re: 1.3.0.1 beta - HQX Filter Test
Well gee whiz, apparently the HQX's color lookup table was taking 64 megs! Sure wasn't hard to spot.
Anyway, it'll be easy to have it initialize that on demand instead.
Code: Select all
uint32_t RGBtoYUV[16777216];
Anyway, it'll be easy to have it initialize that on demand instead.
- Thu May 31, 2012 10:04 pm
- Forum: Beta Versions
- Topic: 1.3.0.1 beta - HQX Filter Test
- Replies: 17
- Views: 52921
Re: 1.3.0.1 beta - HQX Filter Test
Ken's hair provides a good exhibit to express my opinion. I like HQ2X, but HQ4X is pretty much smear-o-vision, as if someone did MSPaint art with a wide brush. I'll have to get the screenshot thing fixed, I would have forgotten about that. I'd figured the HD rendering was off (I hardcoded things for...
- Thu May 31, 2012 2:44 am
- Forum: General Forum
- Topic: HQX Filter test available in the beta forum
- Replies: 0
- Views: 19600
HQX Filter test available in the beta forum
Just FYI for those interested, I've added a beta forum, and I've attached some versions of 4DO hacked up to use HQX filters.
- Thu May 31, 2012 2:42 am
- Forum: Beta Versions
- Topic: 1.3.0.1 beta - HQX Filter Test
- Replies: 17
- Views: 52921
1.3.0.1 beta - HQX Filter Test
I have some test versions running an HQX filter. Unfortunately, it performs slowly. Perhaps my machine is getting old, but I can only do HQ2X, and that usually causes hiccups. I haven't found any obvious optimizations to help this, and I'm doubting I will. On the bright side, lowering the CPU in adv...
- Wed May 23, 2012 6:10 pm
- Forum: General Forum
- Topic: How to set up a LightGun???
- Replies: 19
- Views: 36444
Re: How to set up a LightGun???
Cool. As long as I can get FreeDO to work with its light gun support, I should be able to attach a debugger/disassembler and intercept what the UI is sending to the FreeDO core. That's what I did for the basic controller support. I'll give it a try sometime.
- Tue May 22, 2012 1:41 pm
- Forum: General Forum
- Topic: How to set up a LightGun???
- Replies: 19
- Views: 36444
Re: How to set up a LightGun???
I believe he was referring to those files in his post above. Sounds like he already did give it a good go at getting it to work. Oh well, maybe someday it will be figured out. And what he is referring to the FreeDO Source Code needed, I am sure he is referring to the rest of the code that was not r...
- Mon May 21, 2012 2:16 pm
- Forum: General Forum
- Topic: How to set up a LightGun???
- Replies: 19
- Views: 36444
Re: How to set up a LightGun???
Yeah, it's a step in the right direction. Viktor told me about that feature in FreeDO too. I agree that emulating the mouse for 4DO would be best way to get "light gun" support integrated. I was unable to figure out how FreeDO interfaces with its plugins and core, though. At one point I th...
- Tue May 08, 2012 1:52 pm
- Forum: General Forum
- Topic: Gex video error/freeze
- Replies: 4
- Views: 10261
Re: Gex video error/freeze
Certainly has been, I never realised Viktor had changed the core system wide to get Crash 'N Burn working, I'd just assumed he was using the unique game id to see if it was Crash 'N Burn that was loaded, and applying fixes/changes based on that. We've done it that way sometimes, but whether or not ...
- Thu May 03, 2012 4:20 am
- Forum: General Forum
- Topic: Auto Crop
- Replies: 4
- Views: 9256
Re: Auto Crop
Looks like it's a bug after all! WRONG: if (!(rPart < 0xF && gPart < 0xF && rPart < 0xF)) Right! if (!(rPart < 0xF && gPart < 0xF && bPart < 0xF)) Yep! Whoopsies! It was completely ignoring the blue portion of the image. I'm glad you caught that.