Search found 119 matches

by Johnny
Sat Jun 02, 2012 4:02 pm
Forum: Beta Versions
Topic: 1.3.0.1 beta - HQX Filter Test
Replies: 17
Views: 52921

Re: 1.3.0.1 beta - HQX Filter Test

Would someone be willing to do a once-over check on the version I just uploaded to the first post (1.3.1.0)? This is a release candidate although it is missing the remaining language translations. Basically it has the same core features as the HQX builds, but now fully integrated with the UI and wit...
by Johnny
Fri Jun 01, 2012 2:29 am
Forum: Beta Versions
Topic: 1.3.0.1 beta - HQX Filter Test
Replies: 17
Views: 52921

Re: 1.3.0.1 beta - HQX Filter Test

Well gee whiz, apparently the HQX's color lookup table was taking 64 megs! Sure wasn't hard to spot.

Code: Select all

uint32_t   RGBtoYUV[16777216];


Anyway, it'll be easy to have it initialize that on demand instead.
by Johnny
Thu May 31, 2012 10:04 pm
Forum: Beta Versions
Topic: 1.3.0.1 beta - HQX Filter Test
Replies: 17
Views: 52921

Re: 1.3.0.1 beta - HQX Filter Test

Ken's hair provides a good exhibit to express my opinion. I like HQ2X, but HQ4X is pretty much smear-o-vision, as if someone did MSPaint art with a wide brush. I'll have to get the screenshot thing fixed, I would have forgotten about that. I'd figured the HD rendering was off (I hardcoded things for...
by Johnny
Thu May 31, 2012 2:44 am
Forum: General Forum
Topic: HQX Filter test available in the beta forum
Replies: 0
Views: 19600

HQX Filter test available in the beta forum

Just FYI for those interested, I've added a beta forum, and I've attached some versions of 4DO hacked up to use HQX filters.
by Johnny
Thu May 31, 2012 2:42 am
Forum: Beta Versions
Topic: 1.3.0.1 beta - HQX Filter Test
Replies: 17
Views: 52921

1.3.0.1 beta - HQX Filter Test

I have some test versions running an HQX filter. Unfortunately, it performs slowly. Perhaps my machine is getting old, but I can only do HQ2X, and that usually causes hiccups. I haven't found any obvious optimizations to help this, and I'm doubting I will. On the bright side, lowering the CPU in adv...
by Johnny
Wed May 23, 2012 6:10 pm
Forum: General Forum
Topic: How to set up a LightGun???
Replies: 19
Views: 36444

Re: How to set up a LightGun???

Cool. As long as I can get FreeDO to work with its light gun support, I should be able to attach a debugger/disassembler and intercept what the UI is sending to the FreeDO core. That's what I did for the basic controller support. I'll give it a try sometime.
by Johnny
Tue May 22, 2012 1:41 pm
Forum: General Forum
Topic: How to set up a LightGun???
Replies: 19
Views: 36444

Re: How to set up a LightGun???

I believe he was referring to those files in his post above. Sounds like he already did give it a good go at getting it to work. Oh well, maybe someday it will be figured out. And what he is referring to the FreeDO Source Code needed, I am sure he is referring to the rest of the code that was not r...
by Johnny
Mon May 21, 2012 2:16 pm
Forum: General Forum
Topic: How to set up a LightGun???
Replies: 19
Views: 36444

Re: How to set up a LightGun???

Yeah, it's a step in the right direction. Viktor told me about that feature in FreeDO too. I agree that emulating the mouse for 4DO would be best way to get "light gun" support integrated. I was unable to figure out how FreeDO interfaces with its plugins and core, though. At one point I th...
by Johnny
Tue May 08, 2012 1:52 pm
Forum: General Forum
Topic: Gex video error/freeze
Replies: 4
Views: 10261

Re: Gex video error/freeze

Certainly has been, I never realised Viktor had changed the core system wide to get Crash 'N Burn working, I'd just assumed he was using the unique game id to see if it was Crash 'N Burn that was loaded, and applying fixes/changes based on that. We've done it that way sometimes, but whether or not ...
by Johnny
Thu May 03, 2012 4:20 am
Forum: General Forum
Topic: Auto Crop
Replies: 4
Views: 9256

Re: Auto Crop

Looks like it's a bug after all! WRONG: if (!(rPart < 0xF && gPart < 0xF && rPart < 0xF)) Right! if (!(rPart < 0xF && gPart < 0xF && bPart < 0xF)) Yep! Whoopsies! It was completely ignoring the blue portion of the image. I'm glad you caught that.

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