Search found 119 matches
- Mon Sep 17, 2012 6:08 am
- Forum: General Forum
- Topic: Internal vs External/Output Resolution
- Replies: 3
- Views: 9117
Re: Internal vs External/Output Resolution
The 640x480 resolution you refer to is sometimes called "interpolation". One of the versions of FreeDO had this option. I can't say for certain if it works right. But, right now 4DO ignores the "interpolation" data. So, at the moment we're missing out on that detail for games tha...
- Mon Sep 17, 2012 5:59 am
- Forum: General Forum
- Topic: Johnny Baazokatone problem on 4DO
- Replies: 3
- Views: 10099
Re: Johnny Baazokatone problem on 4DO
Just confirming that I had this problem too. I didn't find a workaround.
- Sun Sep 16, 2012 12:34 am
- Forum: Beta Versions
- Topic: 1.3.1.1 Beta - Core updates
- Replies: 88
- Views: 220327
Re: 1.3.1.1 Beta - Core updates
Well I've come back for a bit and I was about to upload a copy with the SF2 fix (from revision 4) included, but it sounds like Viktor has changes for lost eden, so there will probably be a another revision soon. Sorry! :) Viktor was able to recreate the fix from revision 4 so at least that fix is sa...
- Fri Aug 31, 2012 2:43 am
- Forum: Beta Versions
- Topic: 1.3.1.1 Beta - Core updates
- Replies: 88
- Views: 220327
Re: 1.3.1.1 Beta - Core updates
FYI it would seem we misplaced the core code changes for Revision 4, which introduced changes that make the SF2 intro matched correctly. So, I'm unsure of when this beta will get released, but I'd prefer that we hold off until we get this resolved.
- Thu Aug 16, 2012 7:21 pm
- Forum: Beta Versions
- Topic: 1.3.1.1 Beta - Core updates
- Replies: 88
- Views: 220327
Re: 1.3.1.1 Beta - Core updates
BryWI wrote:Johnny, I believe you are missing the all of the changes from revision 4. Revision 5 doesn't have the perfectly timed Super Street Fighter II intro, as you have already stated. I am just confirming this.
Okay, thanks for confirming. I'll work with Viktor to figure out out what's missing.
- Wed Aug 08, 2012 6:05 am
- Forum: Beta Versions
- Topic: 1.3.1.1 Beta - Core updates
- Replies: 88
- Views: 220327
Re: 1.3.1.1 Beta - Core updates
FMV sync should default to off. It locks the FPS to a fairly exact number that might not be correct behavior in all games. At least thats just my opinion. It really should only be used to fix games where FMV playback has oddities in sound (stuttering/repeating) or video. There are only 2 games that...
- Sun Aug 05, 2012 4:46 am
- Forum: General Forum
- Topic: PLEASE HELP all I get is rolling lines for roms & bios
- Replies: 32
- Views: 66392
Re: PLEASE HELP all I get is rolling lines for roms & bios
Definitely an odd problem. I've no answers as of yet. Could you try older versions (such as 1.3.0.1?) That would be before the "filters" were added, and may help narrow down the problem. If this is a programming bug it would be feasible that it was made in 1.3.1.0 since there were changes ...
- Sun Aug 05, 2012 4:31 am
- Forum: Beta Versions
- Topic: 1.3.1.1 Beta - Core updates
- Replies: 88
- Views: 220327
Re: 1.3.1.1 Beta - Core updates
Well the summer has usurped my attention, but I am prepared to tidy up these beta changes for a release. I have compiled the changes and moved the "FMV Sync" option under the "options" menu (this is sufficiently out of the way, in my opinion). I am a little worried that I do not ...
- Wed Jun 13, 2012 5:52 am
- Forum: General Forum
- Topic: Porting FreeDO to OS X
- Replies: 5
- Views: 12873
Re: Porting FreeDO to OS X
PBUSLength can be the same every time. I don't recall the specifics, though. JohnnyInputPlugin.cs from 4DO would point you in the right direction.
- Wed Jun 13, 2012 12:11 am
- Forum: General Forum
- Topic: Porting FreeDO to OS X
- Replies: 5
- Views: 12873
Re: Porting FreeDO to OS X
Cool! If you've got that structure, getting that to a regular bitmap will be a piece of cake. Check out Get_Frame_Bitmap in frame.cpp within 4DO's version of the FreeDO core. The "clut"s are color lookup tables per line. Additionally, sometimes images will use the highest, 16th bit to use ...