Hacking/Debugging Options

General forum for 4DO
Abystus
Posts: 1
Joined: Fri Jan 03, 2014 9:07 pm

Hacking/Debugging Options

Postby Abystus » Fri Jan 03, 2014 9:16 pm

Are there any any plans to implement any of the following features?:

Code: Select all

Cheat Search
Cheat Entry
Debugger (Assembly View \w Bytes | Stepping Options | Register Display | Breakpoints (R\W\E) | Trace to File)
Memory Viewer


It would be great to see all of the above included at some point (for the hackers out there), and may also make your jobs easier in fixing opcode related emulation problems in certain games.
SubDrag
Posts: 1
Joined: Sun Mar 23, 2014 10:51 pm

Re: Hacking/Debugging Options

Postby SubDrag » Sun Mar 23, 2014 10:55 pm

I second this, there are so many goodies left in 3do games for the hacking, considering none has been done. Levels, props, secrets, etc. I'm not familiar enough with the 3DO RAM(s?). How does it work, is it constantly streaming from CD, or does it use some constant RAM where this is feasible.

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