Xbox port

General forum for 4DO
Johnny
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Posts: 119
Joined: Thu Oct 27, 2011 1:50 pm

Re: Xbox port

Postby Johnny » Fri Dec 02, 2011 7:30 am

Also, regarding multi-task mode, I'm pretty certain that non-multi-task mode involves processing 1/60th of a second of data (which may be several visible "lines" on the screen). Multi-task mode should process until the final line is processed.

If you're not seeing that behavior, it's possible you're using it differently than 4DO is. That code is in GameConsole.cs and it's got a few comments sprinkled in about which functions and which callbacks get used in either mode. I don't entirely remember how I uncovered that info, other than that it was rather unintuitive.
bobbyy
Posts: 2
Joined: Wed Nov 16, 2011 7:02 am

Re: Xbox port

Postby bobbyy » Fri Dec 02, 2011 10:20 am

Johnny, when do you plan to do a new version of the emulator? :D
BryWI
Posts: 154
Joined: Thu Oct 27, 2011 11:35 pm

Re: Xbox port

Postby BryWI » Sat Dec 03, 2011 12:17 am

Johnny, when do you plan to do a new version of the emulator?

He will when the next version is ready. I hear he is pretty busy right now with things in his life. It's a busy time of year right now for most people. With some patience, in due time there will be another version.

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